Light Elementals have control over light. They can refract it, change it, manipulate it in any way. The only thing they cannot do is create darkness or complete lack of light. These creatures vary in temperment. Some enjoy the sun, while others shun it or enjoy the moon. They bring light wherever they go. Light Elemental creatures will develop lighter coloration, may sprout feathered wings, and may begin to glow or shine.
Basic Attack: Morning Pounce -- 40 Damage
| Attack | Picture | Effects & Limitations | Requirements | Pricing Levels | ||
|---|---|---|---|---|---|---|
| Damaging Attacks | 1 | 2 | 3 | |||
| Harsh Lighting | Damage 40; opponent's next attack only does half damage | 15 | 10 | 5 | ||
| Piercing Rays | Damage 60 | Strength: 50 | 30 | 25 | 20 | |
| Morning Glory | Damage 85 | Strength: 70, Defense: 60 | 50 | 45 | 40 | |
| Non-Damaging Attacks | ||||||
| Blinding Sunlight | opponent's next attack misses | Intelligence: 50 | 25 | 20 | 15 | |
| Soft Glow | opponent's Defense drops 20% of current value; may only be used 3x per battle | Strength: 50, Defense: 50 | 30 | 25 | 20 | |
Biohazard: None (-0%)
Blood: None (-0%)
Caffeine: +10%
Cell: None (-0%)
Chaos: -10%
Cloud: -10%
Cosmos: None (-0%)
Dark: +50%
Dark Fire: +25%
Data: -10%
Death: None (-0%)
Decay: -10%
Earth: -15%
Electricity: -10%
Evil: None (-0%)
Fire: -25%
Flint: -10%
Glory: None (-0%)
Good: None (-0%)
Gravity: -10%
Honor: None (-0%)
Ice: +25%
Insanity: -20%
Jewel: -10%
Lava: -15%
Life: -15%
Light: No Effect (-100%)
Moon: +50%
Paranoia: None (-0%)
Plant: -10%
Poison: None (-0%)
Portal: -10%
Pride: None (-0%)
Psychic: None (-0%)
Radioactive: None (-0%)
Rainbow: None (-0%)
Slytherin: +25%
Sonic: None (-0%)
Starlight: -10%
Steel: None (-0%)
Storm: +10%
Sun: -50%
Time: None (-0%)
Water: None (-0%)
White Starlight: -10%
Wind: None (-0%)
Page last updated: June 19, 2004